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Staff Software Engineer - Compute Libraries 502695 Timisoara Romania
Imagination is an industry leader in designing power-efficient and high-performance GPU technology for graphics and compute. This is an opportunity for you to influence future GPU AI architecture, work with State of The Art networks and push the boundaries of acceleration on the EDGE.
Software Engineer - Compute Libraries 502694 Timisoara Romania
Imagination is an industry leader in designing power-efficient and high-performance GPU technology for graphics and compute. This is an opportunity for you to influence future GPU AI architecture, work with State of The Art networks and push the boundaries of acceleration on the EDGE.
Senior Principal GPU Architect 502438 Cambridge UK, Manchester UK, Kings Langley UK, Bristol UK
The PowerVR team produce the world's leading family of ultra-low power GPU IP cores. We are scaling our architecture team and are looking for GPU experts to help define the future generations of PowerVR GPU architecture. In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. If you enjoy being part of a team which is at the centre of innovation in the company, get in touch with us.
Staff/Principal Systems Architect 502451 Cambridge UK, Manchester UK, Kings Langley UK, Bristol UK
The PowerVR team produce the world's leading family of ultra-low power GPU IP cores. We are scaling our architecture team and are looking for GPU experts to help define the future generations of PowerVR GPU architecture. In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. If you enjoy being part of a team which is at the centre of innovation in the company, get in touch with us.
Senior backend GPU Compiler Engineer 502681 Cambridge UK, Kings Langley UK, Bristol UK
You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

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