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    • Senior backend GPU Compiler Engineer in various locations

      You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

    • GPU System Test Engineer in various locations

      The System Test Development engineering team is tasked with developing and maintaining applications used to validate GPU cores in development and the related software deliverables. As part of the team, you will be working with some of the newest compute and graphics technologies, including Real Time Raytracing, Variable Rate Shading and Mesh Shaders.

    • Group Financial Controller in Kings Langley UK

      The Group Financial Controller is a critical leadership role that will work closely alongside the Chief Financial Officer and Head of FP&A. As the Group Financial Controller, you will architect scalable systems, processes and controls to support the growth objectives of the Company. You will be responsible for the global accounting and reporting functions of Imagination Technologies under generally accepted accounting principles (GAAP) issued by the International Accounting Standards Board, other regulatory and advisory organisations, e.g., Government and related Regulatory Agencies, and per Imagination Technologies’ financial policies and other appropriate financial management techniques and practices.

    • Open Source Graphics Compiler Engineer in various locations

      Imagination's PowerVR graphics division produce the world's leading family of ultra-low power GPU IP cores that will power tomorrow's cutting-edge technology. In PowerVR Software, working with experienced Compiler Engineers, you will help design, develop and test the mid end/backend compiler infrastructure that will help Imagination's customers take the most of current and next generation GPU hardware capabilities. As part of the compiler team, you will work on various projects.

    • Open Source Graphics Compiler Engineer in Timisoara Romania

      Imagination's PowerVR graphics division produce the world's leading family of ultra-low power GPU IP cores that will power tomorrow's cutting-edge technology. In PowerVR Software, working with experienced Compiler Engineers, you will help design, develop and test the mid end/backend compiler infrastructure that will help Imagination's customers take the most of current and next generation GPU hardware capabilities. As part of the compiler team, you will work on various projects.

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