Imagination Tech (imgtec)

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  • Senior Backend GPU Compiler Engineer in Wroclaw Poland

    You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

  • Senior Backend GPU Compiler Engineer in various locations

    You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

  • Staff GPU Verification Engineer in Hyderabad India

    This position is a unique opportunity to exercise your hardware verification skills on cutting edge designs within the prestigious PowerVR Hardware Graphics group. Here you will exercise your skills on key components that meet latest demands and improvements for graphics IP.

  • Principal Solutions Architect in Campbell CA United States

    We are looking for a Solutions Architect to support our Sales Team based in the Bay Area and working with multiple customers, including Tier 1, to help them create solutions for their Graphics and Compute applications and workloads using IMG’s IP. As well as working closely with the Sales, Application Engineering and Product team based in the US you will also be working with the Global IMG experts across multiple disciplines.

  • Senior Backend GPU Compiler Engineer in Timisoara Romania

    You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

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