Imagination Tech (imgtec)

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  • Senior GPU Verification Engineer in Hyderabad India

    This position is a unique opportunity to exercise your hardware verification skills on cutting edge designs within the prestigious PowerVR Hardware Graphics group. Here you will exercise your skills on key components that meet latest demands and improvements for graphics IP.

  • Staff GPU Verification Engineer in Hyderabad India

    This position is a unique opportunity to exercise your hardware verification skills on cutting edge designs within the prestigious PowerVR Hardware Graphics group. Here you will exercise your skills on key components that meet latest demands and improvements for graphics IP.

  • Staff Software Engineer - Linux Graphics Drivers in various locations

    Engineers at Imagination Technologies are currently designing the world’s highest performing graphics processors. We need you to join the Linux driver development team and put your software development skills to the test. You will focus on developing the Linux driver stack, including Mesa, Wayland, DRI and kernel-mode graphics drivers. You will be a member of a small team, working alongside other software teams implementing the full driver stack for PowerVR graphics hardware.

  • Senior Backend GPU Compiler Engineer in Wroclaw Poland

    You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

  • Senior Backend GPU Compiler Engineer in various locations

    You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

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