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    • Staff GPU Hardware Design Engineer in various locations

      This is a unique opportunity to leverage your silicon design skills on cutting-edge technology. At Imagination Technologies, innovation is at the heart of everything we do. We create foundational building blocks for market-leading Graphics Processors, powering the next generation of mobile, smart, and connected technologies. As a Staff GPU HW Design Engineer, you’ll play a crucial role in designing, debugging, and optimising complex hardware modules to achieve superior performance, efficiency, and reliability.

    • Staff/Principal GPU IP Modelling Engineer in Kings Langley UK

      The PowerVR Graphics & Simulation Team is responsible for designing and maintaining high performance C, C++ and System-C simulation models, as well as assisting integration into simulation platforms.They are used for hardware verification purposes, system performance estimation and inclusion within our platform simulation as a software development tool for external customers and internal application engineers. We need you to be involved in every stage of the development lifecycle for each project and work closely with several other teams of engineers contributing to our industry leading IP. Team members typically perform a variety of tasks within this area, including research, design, software development and verification.

    • Staff Software Engineer - Compute Libraries in Timisoara Romania

      Imagination is an industry leader in designing power-efficient and high-performance GPU technology for graphics and compute. This is an opportunity for you to influence future GPU AI architecture, work with State of The Art networks and push the boundaries of acceleration on the EDGE.

    • Senior Principal GPU Architect in various locations

      The PowerVR team produce the world's leading family of ultra-low power GPU IP cores. We are scaling our architecture team and are looking for GPU experts to help define the future generations of PowerVR GPU architecture. In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. If you enjoy being part of a team which is at the centre of innovation in the company, get in touch with us.

    • Staff/Principal Systems Architect in various locations

      The PowerVR team produce the world's leading family of ultra-low power GPU IP cores. We are scaling our architecture team and are looking for GPU experts to help define the future generations of PowerVR GPU architecture. In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. If you enjoy being part of a team which is at the centre of innovation in the company, get in touch with us.

    • Senior Backend GPU Compiler Engineer in various locations

      You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.

    • Staff / Principal GPU Systems Architect (Poland) in various locations

      The PowerVR team produce the world's leading family of ultra-low power GPU IP cores. We are scaling our architecture team and are looking for GPU experts to help define the future generations of PowerVR GPU architecture. In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. If you enjoy being part of a team which is at the centre of innovation in the company, get in touch with us.

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