Job no:10003050 Position type:Instructional Faculty Location:Fairfax, VA, Hybrid Eligible Division/Equivalent: Provost School/Unit: Col of Visual and Performing Arts Department/Office: Computer Game Design Categories:Default
Salary: Salary commensurate with education and experience
Criminal Background Check: Yes
About the Department:
1. Offers undergraduate game design courses leading to a BFA in Computer Game Design; 2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and 3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.
About the Position:
Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.
Responsibilities:
Teaches undergraduate Game Design, 3D Modeling, and Animation courses;
Helps develop this future track in the Computer Game Design Program; and
Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.
Required Qualifications:
Bachelor’s degree in related field;
5+ years experience in Game Design or related industry, or Master’s degree in related field;
Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
Knowledge of 3D Modeling and animation software utilized in the industry;
Knowledge of workflow in multi-platform game production and publication;
Excellent interpersonal and presentation skills;
Proven critical thinking, problem-solving, and judgment skills;
Ability to successfully interact with the industry business and governmental communities;
Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and
Possesses an approach that fosters a respectful, nonthreatening workplace environment.
Preferred Qualifications:
Master’s degree in related field;
5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and
Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.
Instructions to Applicants:
For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.
Posting Open Date: August 29, 2025
For Full Consideration, Apply by: September 12, 2025
Open Until Filled: Yes
Advertised: Eastern Daylight Time Application close: