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Staff Software Engineer - Linux Graphics Drivers in various locations
Engineers at Imagination Technologies are currently designing the world’s highest performing graphics processors. We need you to join the Linux driver development team and put your software development skills to the test. You will focus on developing the Linux driver stack, including Mesa, Wayland, DRI and kernel-mode graphics drivers. You will be a member of a small team, working alongside other software teams implementing the full driver stack for PowerVR graphics hardware.
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Senior Backend GPU Compiler Engineer in Wroclaw Poland
You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.
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Senior Backend GPU Compiler Engineer in various locations
You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.
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Principal Solutions Architect in Campbell CA United States
We are looking for a Solutions Architect to support our Sales Team based in the Bay Area and working with multiple customers, including Tier 1, to help them create solutions for their Graphics and Compute applications and workloads using IMG’s IP. As well as working closely with the Sales, Application Engineering and Product team based in the US you will also be working with the Global IMG experts across multiple disciplines.
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Senior Backend GPU Compiler Engineer in Timisoara Romania
You will be part of a diverse and distributed team of engineers who maintain and develop our GPU compiler software, supporting a range of graphics and compute APIs while targeting multiple GPU generations with varying ISAs. The GPU compiler is a central part of the drivers that we develop for these APIs. As such, they are critical to achieving optimal runtime performance of graphics/compute workloads on our GPUs, through the production of optimal HW code with minimal compilation time.
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